This is a concept Dragon I originally sculpted last year in ZBrush. I recently had some time to revisit the model, refine it, and render everything in Unreal Engine with a small environment setup.
For the fire smoke effects, I used Niagara—still learning, but it was a great experience experimenting with it.
There’s always more to improve, but I hope you like the result!
Thank you for checking it out!
Unreal Viewport